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Classes
Initial Level Fighter Hunter Spellcaster Acolyte
15 Warrior Archer Mage Priest
31 Berserker - Paladin Assassin - Ranger Sage - Cleric Necromancer - Wizard
66 Warlord - Templar Darkstalker - Sharpshooter Mystic - Prophet Demonologist - Archmage
86 Deathknight - Crusader Windshadow - Hawkeye Shadowlord - Avatar Shaman - Saint
90 Destroyer - Holy Knight Shinobi - Predator Shinigami - Warlock Druid - Archangel


AdvantagesEdit

  • Good Defense - As a Berserker, you have the third highest defense stat in the game, allowing you to take damage as well as you can dish it out. 
  • Primary Damage Dealer - With a boss stun, durability and top tier damage, the berserker is a highly valuable asset as primary dps in dungeons.
  • Weapon Variance - Berserkers can use almost any weapon in the game, so you can try many different weapon types out, and put different combos together. They also have the ability to dual wield weapons at lvl 31 with the "dual wield" talent
  • Many AOEs - You have a total of 4 Area of effect attacks, two require charges though.

DisadvantagesEdit

  • Lack of range skills - Not a big deal, but in pve, you either have to walk up to the enemy, shoot them once, or bull charge them to close the distance between you and them.
  • Doesn't get good until later - At level 31, Berserkers are pretty underwhelming in both pvp, and pve. They don't kill very fast at first, and they need to pot quite often.
  • Lack of MP without legacy Armor - later on, skills eat up about 100mp per use. Average mp of Berserkers is only about 1.7k.


SkillsEdit

Abyssal Slash

Adds 1 charge point; after applying skill on enemy target within radius of 6 meters, all enemy units will receive regular attack and be affected by X pts of physical harm.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Bull Charge

After casting, players can quickly move to a single target, target's skill use is interrupted and will make the target fail into Stasis. As the level of this skill progresses, the distance between the user and the target can be greater.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Power Wave

Adds 1 charge point; deals regular attack effects and damage to a single enemy target, plus X pts of physical damage after casting.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Ground Pulse Wave

Adds 1 charge point; deals regular attack effects and damage to a single enemy target, plus X pts pf physical damage and will also deplete target's Y MP after casting.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Crushing Blow

Adds 1 charge point, deals regular attack effects and damage to a single enemy target, plus X pts of physical damage, target's chance of critical hit Y%.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Earth Shock

After casting, all enemy units within a 6 meter radius of oneself will sustain effects and damage of a regular attack, plus X pts of physical damage, with a chance of falling into Paralysis Y state.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Wild Whirlwind Slash

This finishing skill requires charges; after casting, within a 6 meter radius of oneself, the damage values sustained by all enemy units are X pts of physical damage to your standard attack.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Blood-Thirsty

Physical skill cast on oneself, damage from regular attack + X%, enemy malice + Y% while this skill is active.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Dance of Chaos

Physical skill cast on oneself to gain X% chance of inflicting another damage and increase the chance of hit by 20%.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Burst of Vigor

After casting, players can +15% of max HP value, lasting for 30 seconds.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Battle Fury

For a physical ending skill that requires charges; after casting, it can cause one to become berserk while this skill is active, standard attack damage increases by X% and attack speed increases by 40%, but own damage +15%.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

War Cry

Within an 8 meter radius of oneself, all enemy units sustain standard attack and X pts of additional physical damage, hit rate -30%, and enemy malice Y pts after casting.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Terrible War Roar

Within an 8 meter radius of oneself, all enemy units sustain standard attack and X pts of additional physical damage, casting speed -50%, and enemy malice Y pts after casting.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

Recovery

After casting, this skill can restore X pts of your own HP every 2 sec for 20 sec.

Skill Stats
Skill Lvl Req. Lvl MP Cost Cast Time Cooldown Radius Damage
I 40 72 MP Instant 6 sec 6 m 232
II 46 90 MP Instant 6 sec 6 m 257
III 52 114 MP Instant 6 sec 6 m 283
IV 58 114 MP Instant 6 sec 6 m 307
V 64 130 MP Instant 6 sec 6 m 332

TalentsEdit

Name Earth Star Moon Sun Combo
Combat Mercenary Sword Specialist Resilient Vitality Evade +8%, Attack Speed +10%
Heavy Tank Bronze Sinew, Iron Bone Aura of Hatred  Physical damage sustained -3%, Defense +7%
Light Tank Light Arms Specialist Evade +10%, Magic Defense +5%
Wind Samurai Lightfoot Stance Attack Speed +10%, Hit +15%
Wind Warrior Heavy Arms Specialist Run +8%, Evade +10%
Greatsword Warrior Hit+12%, Evade +5%
War Axe Warrior Axe Specialist Resilient Vitality Critical Hit Damage +30%
Light Axe Warrior Light Arms Specialist Critical Hit +2%, Hit +5%
General Dual Blades Dashing Strike Hit +4%, Magic Attack +5%
Massacre Trooper Heavy Arms Specialist Bronze Sinew, Iron Bone Critical Hit Damage +15%, Attack +4%
Battlefield Breaker Hammer Specialist Resilient Vitality Dual Blades Defense +8%, Magic Defense +8%
Disciple Light Arms Specialist Magic Attack +10%, Casting Speed +15%
Law Enforcement Captain Bronze Sinew, Iron Bone MP Depletion -15, Magic Defense +8%
Great Hammer Warrior Heavy Arms Specialist Magic Defense +20%

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